Video
Gameplay video of Accursed.
Accursed
Solo-dev project.
Team size: 1.
Duration: 3 weeks.
Everything in this project is built using C++ inside Unreal Engine 4
A wave-based action game where the player is granted the choice between three boosts that provide active and / or passive buffs. The game contains 5 different enemy types including a boss.
Features
High-pace action
Fight waves and waves of enemies in high pace action with increasing difficulty.
Use a 3-combo attack, a special attack, a projectile attack, a dash, and a revenge attack to win battles.
Specialized AI
Every non-boss enemy does one specific attack in a specific pattern.
Each enemy provides a different challenge forcing the player to think on their toes.
Smart interactions
Every now and then, The Overseer will chime in with some commentary on the player actions.