Video

Gameplay video of Accursed.

 

Accursed

Solo-dev project.

  • Team size: 1.

  • Duration: 3 weeks.

Everything in this project is built using C++ inside Unreal Engine 4

A wave-based action game where the player is granted the choice between three boosts that provide active and / or passive buffs. The game contains 5 different enemy types including a boss.

Features

  • High-pace action

    • Fight waves and waves of enemies in high pace action with increasing difficulty.

    • Use a 3-combo attack, a special attack, a projectile attack, a dash, and a revenge attack to win battles.

  • Specialized AI

    • Every non-boss enemy does one specific attack in a specific pattern.

    • Each enemy provides a different challenge forcing the player to think on their toes.

  • Smart interactions

    • Every now and then, The Overseer will chime in with some commentary on the player actions.

Links

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The Wish of the Strays

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Necromancer: Blood Call