Video

 

Damaged Time

I was a part of 3-man team. This was our entry for Ludum Dare 43 game jam.

  • Team size: 3

  • Duration: 48 hours

Damaged time is a race against the clock platformer created as our entry for Ludum Dare 43 game jam.

I mainly worked on enemy AI.

Everything in this game was created using C# in Unity Engine.

My Contribution

  • I created a generic Enemy class which acted as the parent for all the other Enemy classes which in turn only included the specific functions of each enemy type those classes represent.

  • All enemies:

    • Patrol when they cannot see the player.

    • Attack when the player is close enough.

    • Have a wind up timer before they attack. This timer is different for each enemy.

    • Detect the end of the ground or when blocked by a wall and flip to the opposite direction in both cases

  • Differences between enemies:

    • Enemy 1: Shoots the player every 2 seconds.

    • Enemy 2: Jumps towards the player every 2 seconds.

    • Enemy 3: Charges at the player every 2 seconds.

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