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A C++ game engine

I have made a C++ game engine that can render graphics using both OpenGL and Vulkan.

  • OpenGL and Vulkan support.

  • Frustum culling.

  • Collisions and Spatial Partitioning.

  • Mouse input.

  • Ray management.

  • Scene management.

  • UI Management and rendering

  • Particles system.

  • Components system.

  • A physics engine.

  • JSON parser.

  • FMOD audio engine integration.

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