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A C++ game engine
I have made a C++ game engine that can render graphics using both OpenGL and Vulkan.
OpenGL and Vulkan support.
Frustum culling.
Collisions and Spatial Partitioning.
Mouse input.
Ray management.
Scene management.
UI Management and rendering
Particles system.
Components system.
A physics engine.
JSON parser.
FMOD audio engine integration.