
Video
Tales From Rostra
I acted as the team lead of a group of 6 programmers and I was responsible for creating the battle system. This game was made in two months.
Team size: 6
Duration: 2 months
Tales From Rostra is an RPG game with narrative-altering choices. You play as Fargas, Arcelus, Oberon, and Frea. A group of 4 military deserters who went looking for Fargas's sister after all connections with her got cut off.
Everything in this game was created using C# in Unity Engine.
Features
Close to two hours of content.
A queue based battle system which orders the turns of the players and the enemies based on their Speed stats..
Time-based skills: some skills have wait time associated with them. The wait time represents the number of full queue cycles a character waits before executing the skills. Characters go into wait state until the cycles pass. In this state, they are vulnerable to damage and uncontrollable by the player.
The RAGE system: every time a player is hit, their RAGE meter fills which when full, the player can choose to have this character go into RAGE mode which doubles the attack, and halves the defense of the character.
25 different player skills.
13 different items to use..
7 different enemy types.
Two bosses
28 different NPCs,
4 different endings